Skip to content
Wargaming from the Balcony
Menu
  • Home
  • Reports and Reviews
  • YouTube
  • Links
Menu

Flames of War – Enemy at the Gates Scenario Playtest

Posted on May 16, 2019
Enemy at the Gates - Soviet forces on the Eastern Front 1942-43

We tried two generic scenarios from Enemy at the Gates. Set up on the table, and played three games…!

Both of the scenarios were “The House” from the new Soviet source book for Stalingrad.  Each set up was only 2×3 feet, and the playing areas were bordered by the streets.  The defenders started with 40% of their points on the table, and they were holding the two objective buildings.  Attackers started with 60% of their points, and started in one corner.  Immediate reserves entered from opposite corners.  All the terrain outside the buildings was rubble, which is bullet proof cover.

In the first game, the two players each picked a 60 point force, and then rolled for attacker/defender.  The Soviets and ran a large rifle company, large penal company, and a hero SMG company, was the attacker, and started well when his flamethrower rolled three hits on its first shot, taking out a key German machine gun and pinning.  He was able to swiftly assault that building, and then he took the second one with his reserves, winning the game on the third turn.  The German reserves came in late, and there was little he could do to stop the horde.

In the second game, which we started, I organized the same two forces, as best I could given the figures we had, just to test the scenario again.  The Russians were exactly the same as the other game, and the Germans had a little more firepower with two HMGs attached to each of the two platoons that started on the table.  Those HMGs would prove decisive.  When the next player arrived, he took the Germans on defense.  My flamethrower team completely whiffed for several turns and I was unable to pin the gone-to-ground Germans with small arms fire alone.  That made early assaults on the buildings not possible, and my Soviets kind of oozed around the buildings as the German reserves came in and assaulted, resulting in a melee that hurt both sides.  The Soviets were finally able to storm one of the buildings, but had taken heavy losses in the SMG company and the penal company, and their hold on the building was weak.  The rifle company broke into the second building and were set to finish taking it the following turn, but the Germans assaulted with one team and took back the objective in the first building, thus stealing a win for the Germans!

Meanwhile, the others swapped sides and played the scenario again.  This time the Soviets easily won, but I don’t know the details.

We all made some mistakes with the new urban combat rules and the new force organization cards (I went about half the game without realizing that the Soviets now save on a 4+, not a 3+….!). That is why we ran these practice scenarios  The new urban combat rules are interesting.  They are an improvement over the old city fight rules, but the abstractions take a little getting used to.  Also, the generic scenarios are very hard for the defender — they have to be very careful with the small force they start with.

Some lessons I learned from playing and observing the two games….

Soviet attackers need some firepower along with mass.  Rifles alone can’t bring enough fire to bear on the target.  More flamethrowers and SMGs would have helped.

Penal companies never benefit from bullet proof cover, which makes them six times more vulnerable to small arms fire.  They die by the handful.  They also can’t hold an objective.  Not a unit I like.

Isolated buildings are challenging to defend  Not many teams can fire, and you need attached HMGs to stop assaults.  On the other hand, a lost building can be retaken because the new occupants have the same problem.  This can create a dynamic situation, with buildings changing hands.

In scenarios where the objectives don’t go live until Turn 6, it might be feasible for the defense to concede the forward objectives, set up a tight defense in the rubble behind them, survive the initial turns, then counterattack to take back the objectives when the reserves come in.  This might be the trick to surviving the early turns of the game with a small force. Bottom line, the new urban combat rules and new units can produce challenging and interesting games.

  • TJ

Leave a ReplyCancel reply

Categories

  • Battle Report
  • Hobby
  • Museums and Battlefields
  • Opinions
  • Reviews
  • Tactics
  • Uncategorized

Tags

19th Century (11) Africa (38) Austrian (49) AWI (14) British (119) Dwarves (17) East Front (67) Epic (18) F&I (29) Fantasy (57) Fantasy Battle (172) Flames of War (267) FOW (283) French (88) German (175) Historical (596) Horse and Musket (194) Italian (43) Japanese (26) LotR (12) Magic (24) Mediterranean (17) Napoleonics (51) Naval (16) North America (22) Oathmark (14) Pacific (25) Prussian (40) Pulp (94) Rules (122) Russian (22) Saxony (11) Sci-Fi (104) Soviet (75) Star Wars (59) SYW (29) T9A (137) Terrain (186) USA (95) Warhammer (119) WAS (18) West Front (64) WWI (15) WWII (254) YouTube (130)

Recent Posts

  • 28mm First Relief of Lucknow, 1857.
  • 15mm Mexican American War, US Volunteers and Specialist Infantry.
  • Tyndall’s Point, Gloucester Point Battlefield Park.
  • Williamsburg Muster, 2026.
  • 15mm Mexican American War – US Regular Infantry.

Archives

  • March 2026
  • February 2026
  • January 2026
  • December 2025
  • November 2025
  • October 2025
  • September 2025
  • August 2025
  • July 2025
  • June 2025
  • May 2025
  • April 2025
  • March 2025
  • February 2025
  • January 2025
  • December 2024
  • November 2024
  • October 2024
  • September 2024
  • August 2024
  • July 2024
  • June 2024
  • May 2024
  • April 2024
  • March 2024
  • February 2024
  • January 2024
  • December 2023
  • November 2023
  • October 2023
  • September 2023
  • August 2023
  • July 2023
  • June 2023
  • May 2023
  • April 2023
  • March 2023
  • February 2023
  • January 2023
  • December 2022
  • November 2022
  • August 2022
  • July 2022
  • June 2022
  • May 2022
  • April 2022
  • March 2022
  • February 2022
  • January 2022
  • December 2021
  • November 2021
  • October 2021
  • September 2021
  • August 2021
  • July 2021
  • May 2021
  • April 2021
  • March 2021
  • February 2021
  • January 2021
  • December 2020
  • November 2020
  • October 2020
  • September 2020
  • August 2020
  • July 2020
  • June 2020
  • May 2020
  • April 2020
  • March 2020
  • February 2020
  • January 2020
  • December 2019
  • November 2019
  • October 2019
  • September 2019
  • August 2019
  • July 2019
  • June 2019
  • May 2019
  • April 2019
  • March 2019
  • February 2019
  • January 2019
  • December 2018
  • November 2018
  • October 2018
  • September 2018
  • August 2018
  • July 2018
  • June 2018
  • April 2018
  • March 2018
  • February 2018
  • January 2018
  • December 2017
  • November 2017
  • October 2017
  • September 2017
  • August 2017
  • July 2017
  • June 2017
  • May 2017
  • April 2017
  • March 2017
  • February 2017
  • January 2017
  • December 2016
  • November 2016
  • October 2016
  • September 2016
  • August 2016
  • July 2016
  • June 2016
  • May 2016

Recent Comments

  • redcaer1690 on 15mm Mexican American War – US Artillery.
  • redcaer1690 on 15mm Mexican American War, US Volunteers and Specialist Infantry.
  • lorenzoseventh on 15mm Mexican American War – US Regular Infantry.
  • Andrew John Fuller on 15mm Mexica American War – US Cavalry and Commanders.
  • Manteuffel on Lion Rampant – Battle of Manzikert, August 1071.
©2026 Wargaming from the Balcony | Design: Newspaperly WordPress Theme