Skip to content
Wargaming from the Balcony
Menu
  • Home
  • Reports and Reviews
  • YouTube
  • Links
Menu

BBB – Lace War Variant Play Test, Battle of Mollwitz.

Posted on May 16, 2026

It has been quite some time since we did a little work using Bloody Big Battles rules. However, I have been meaning to try a Lace Wars variant for the game for quite some time. Now that things have settled down, I decided to finally go for it and run a game.

I had looked over the different variants online, including on the BBB Yahoo group. I was not a fan, as I feel these stray a bit too far from the core game mechanics for my tastes. To me, one of the unique mechanics, is how the rules work with movement along the front center point. I like this mechanic, as it eliminates all the challenges with direct and complexities of wheeling (which I have seen only one in three gamers get right!).

However, there needed to be a way for use of the system, but without the almost free flowing formation and direction changes in the core rules (which is fine for the 19th century). What I came up with was a more ridged maneuver allowance and movement direction. Basically, instead of being able to move freely within the front ninety degrees of the front center point, I changed it to moving in a straight line. Any deviation would apply the moving out of arc penalty.

The other big change, was being able to change facing into any direction, at the end of the move. Instead, this was limited to a free forty five degree pivot. Anything more, would accrue a minus three inch penalty per forty five degrees or a minus three for about face.

Cavalry, would have the same restrictions. However, just like in the core rules, they would be able to turn twice in their movement. Once in the middle and a second time at the end. Prussian infantry were able to maneuver as cavalry to simulate oblique order. I addition, the change of formation penalty is ignored if column chasing to line to the left and vice versa.

The shooting is pretty much out of the core rules. However, since all units were considered using obsolete tactics, I just removed that modifier and moved the fire table over one column. In addition, light and heavy artillery fire values were split up.

For melee, I added a modifier for raw and veteran troops. With the aggressive and fragile rating still in play, I felt this gave more than enough modifiers to reflect different troops advantages. As such, I decided to scrap the K rating used in the Napoleonic variant. I added a support modifier, if the unit had a friendly unit facing the same way on both flanks and within one inch.

Next was formations. We removed assault columns, as an option. However, I added refused flank or follow terrain borders. It would take a formation change to get into or out of either of these. Units would be allowed to kink their lines up to forty five degrees to bend on of their lines or deploy along the edge of a terrain feature. As fire is determined by base, it would just be measured out from each to see who was in arc.

The finally change (that I can remember) was for commanders. Generally speaking, the only role they have in the game is helping with rolling command orders. This is very important. However, I felt that there needed to be another level of commander to reflect the great captains and their best lieutenants. So, for those individuals, they would apply a plus two modifier on movement table rolls. In addition, I wanted to give a modifier for attaching generals to close combats. This would not be universal, but limited to certain personalities. If they attached, they would add one to close combat rolls. After melee combat was resolved, the players would have to roll on the fire table for each commander involved. If they won, then they would roll on the one table. If they lost or tied, they would roll on the fire table that equaled the different in the melee results roll off.

The Game

With the rules out of the way, I wanted to try a battle that would show off poor troops versus good troops on the tabletop, just to make sure things still worked in game play. So, I chose the battle of Mollwitz. This would give both players the chance to try to maximize their advantage against the appoints weakness, while trying to minimize their own weaknesses. In this battle, the Austrians had a clear cavalry quality advantage against most of the Prussian cavalry, which was still finding its way. On the opposite end, the Prussian infantry was far superior to the Austrian troops (it did not help they were deployed in reverse order!),

I took the OOB from the Obscure Battles website (I left my book at home, by accident). Each base would equal roughly a battalion of infantry or squadron of cavalry. Two ranks counted as a base. All units were organized into brigades. The Austrians were a bit smaller on the frontage side, to reflect eerie deeper formations in this battle. I made, what I think was, an aesthetic mistake. I think I should have gone with two bases per battalion to make the infantry brigades look more impressive (two would count as one). All my stuff is on old Koenigkreig basing, so is somewhat narrow. In the end, it did not effect play, but I think it would have looked better

For the table, I used my Cigar Box dusted snow mat to reflect the snow. I know I should have gone with solid white, but green flocked bases look terrible on that, so I think this is a good compromise. While setting up the town blocks, I realized I packed up the wrong building box and only had a handful of 15mm buildings (for BBB, I use 6/10mm). So, each building would have to do a lot of work on those town tiles!

With that, we lined up the troops per the battle map and went to town! The Prussians opted for a slow central advance, while they tried to move forward aggressively with their cavalry. The Austrians were happy with this, as this was exactly the fight they wanted to have. Once the cavalry got close, the Austrians pounced with cavalry charges across the flanks. Unfortunately, while the Austrians had a clear advantage, they could not decisively defeat their foes. Most of the fights were minor wins or ties.. On the Prussian right, the attached grenadier detachments proved to be the bane of the Austrian cavalry, with the fight just breaking down to a morass.

With the cavalry fight in stalemate, the Prussian center attacked straight into the Austrian infantry holding the center. The first attack was quite devastating for the Austrians, but they were able to get themselves back in order and hold for a bit. However, the quality advantage was clear and the Austrians were steadily pushed back into the town of Mollwitz.

At this point, the Austrian right flank cavalry finally tipped the balance and cleared the flank in front of them and attempted to circle into the center to deal with the Prussian main attack! However, it was now a race to see who would prevail first….

Well, it seemed history was going to repeat itself! The Prussian crushed the Austrian center infantry in bloody charges, before the Austrians could intervene! So, it was once again a Prussian victory! Their cavalry with attached Grenadiers did just enough to keep the Austrian cavalry from winning, while the Prussian infantry won the day.

  • Manteuffel

Leave a ReplyCancel reply

Categories

  • Battle Report
  • Hobby
  • Museums and Battlefields
  • Opinions
  • Reviews
  • Tactics
  • Uncategorized

Tags

Africa (39) Austrian (51) AWI (14) British (125) Dwarves (17) East Front (67) Epic (18) F&I (32) Fantasy (58) Fantasy Battle (172) Flames of War (275) FOW (292) French (94) German (179) Historical (622) Horse and Musket (205) Italian (44) Japanese (27) LotR (12) Magic (24) MAW (12) Mediterranean (20) Napoleonics (51) Naval (16) North America (22) Oathmark (14) Pacific (26) Prussian (41) Pulp (95) Rules (122) Russian (22) Saxony (11) Sci-Fi (106) Soviet (75) Star Wars (60) SYW (29) T9A (137) Terrain (187) USA (97) Warhammer (119) WAS (20) West Front (66) WWI (15) WWII (262) YouTube (130)

Recent Posts

  • BBB – Lace War Variant Play Test, Battle of Mollwitz.
  • 28mm F&I Rebasing Project – French Artillery.
  • Crescent Root 28mm Series II Mediterranean Buildings.
  • FOW – 15mm 1940 French Infantry.
  • Even More 15mm Mexican American Troops..

Archives

  • May 2026
  • April 2026
  • March 2026
  • February 2026
  • January 2026
  • December 2025
  • November 2025
  • October 2025
  • September 2025
  • August 2025
  • July 2025
  • June 2025
  • May 2025
  • April 2025
  • March 2025
  • February 2025
  • January 2025
  • December 2024
  • November 2024
  • October 2024
  • September 2024
  • August 2024
  • July 2024
  • June 2024
  • May 2024
  • April 2024
  • March 2024
  • February 2024
  • January 2024
  • December 2023
  • November 2023
  • October 2023
  • September 2023
  • August 2023
  • July 2023
  • June 2023
  • May 2023
  • April 2023
  • March 2023
  • February 2023
  • January 2023
  • December 2022
  • November 2022
  • August 2022
  • July 2022
  • June 2022
  • May 2022
  • April 2022
  • March 2022
  • February 2022
  • January 2022
  • December 2021
  • November 2021
  • October 2021
  • September 2021
  • August 2021
  • July 2021
  • May 2021
  • April 2021
  • March 2021
  • February 2021
  • January 2021
  • December 2020
  • November 2020
  • October 2020
  • September 2020
  • August 2020
  • July 2020
  • June 2020
  • May 2020
  • April 2020
  • March 2020
  • February 2020
  • January 2020
  • December 2019
  • November 2019
  • October 2019
  • September 2019
  • August 2019
  • July 2019
  • June 2019
  • May 2019
  • April 2019
  • March 2019
  • February 2019
  • January 2019
  • December 2018
  • November 2018
  • October 2018
  • September 2018
  • August 2018
  • July 2018
  • June 2018
  • April 2018
  • March 2018
  • February 2018
  • January 2018
  • December 2017
  • November 2017
  • October 2017
  • September 2017
  • August 2017
  • July 2017
  • June 2017
  • May 2017
  • April 2017
  • March 2017
  • February 2017
  • January 2017
  • December 2016
  • November 2016
  • October 2016
  • September 2016
  • August 2016
  • July 2016
  • June 2016
  • May 2016

Recent Comments

  • keith on Crescent Root 28mm Series II Mediterranean Buildings.
  • lorenzoseventh on Even More 15mm Mexican American Troops..
  • Manteuffel on Lion Rampant – Battle of Dyrrhachium, October 1081.
  • lorenzoseventh on Lion Rampant – Battle of Dyrrhachium, October 1081.
  • Manteuffel on ESR – Battle of Brienne, January 1814 (Part 1).
©2026 Wargaming from the Balcony | Design: Newspaperly WordPress Theme