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In Her Magisty’s Name – On the streets of Zanzibar Pulp Game.

Posted on July 24, 2018

Zanzibar, lyrical beauty in the name,” Col. Henricks wrote in his diary, in a typical outburst of romantic enthusiasm that all adventures had for all things foreign, exotic, dangerous. “The first time I saw it on the map, printed in italics across the end of East Africa, it gave me an exquisite thrill. Immediately, regardless of distance I knew fortune and adventure awaited me in that port of black men and ivory and spices. Here, I said to myself, is a town where high adventure waits; and I must go there. I made the trip and in spirit will never return”. Henricks gathered a career’s worth of memories, sights, smells, and stories from region that all but a few brave adventurers knew only as the “mysterious East” or “darkest Africa.” The diary now found described his experiences, but gave no clue to where he had disappeared only descriptions of mysterious forces and the greatest treasure ever to be found.  Henricks was the first westerner to describe the wealth of this exotic place.  His diary full of authentic detail and had to be true.  Could it be?  Had the city of gold been found or was this the ravings of a mad man?  If he was mad, why had he disappeared so mysteriously and without his prized diary?  The rewards outweigh the risks and every government is sending their own teams to find find the truth, Henricks and his city of gold….

It was Pulp Wednesday and time for us to get together for another In Her Majesty’s Name game.  This time, I pulled out my new Pompeii battle mat from Cigar Box and covered it with the 28mm desert buildings from Crescent Root (the buildings are all the ones offered).  This gave us a town adventure (it was time to come out of the jungle for a change!).  Four of the teams rolled on my random Expedition Generator, while the fifth team was given the mission of getting one of their characters into the Zanzibar Museum of Antiquities.  This gave the players the challenge of getting their objective, while stopping the drop off in the museum  For the clues, I made two clues artifacts and the other four were D6 police (SV 1, FV 1 Pluck 6).

The game played out over nine turns, with all the traps being triggered.  The different missions went as hoped, with each player working the table.  The game ended with the drop of team making it into the museum and dropping off their relic and thus winning the game on points.  I was happy with the outcome and how the generic objectives countered the game objective.  While there was a lot of killing, the secret to winning was focusing on the objectives.  The player that did that the best was the winner.

Check out the photos from the game!

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