Skip to content
Wargaming from the Balcony
Menu
  • Home
  • Reports and Reviews
  • YouTube
  • Links
Menu

7TV Fantasy Fantasy Play Test

Posted on February 26, 2023

I have been running games of Crooked Dice 7TV Pulp rules for a while now. I like how they cover the various mechanics in a simple form. I had been interested in expanding pulp into other genres and was thinking about ways to use those rules to do it. So, when I saw that Crooked Dice came out with their Fantasy rules, I was intrigued. The one challenge with the rules is the cost. However, with the recent financial “challenges”, the pound to dollar conversion rate made purchases quite favorable (I actually went on a figure spending spree with all my favorite British miniature companies to take advantage!). So, with the price more in reach, I ordered the rules.

They finally arrived around Christmas (nice present to myself!). I did a quick read of everything (I will post my rules review soon) and decided I would like to give them a whirl. Do to other commitments over the holidays, it took a few weeks to get my act together.

I finally planned the game a week ago with a couple of my gaming buddies at my place. I asked them to bring a handful of their own miniatures (I think people are more interested when they use their own minis). I figured two heroes (one could be a mage) and about ten troopers of their desired race.

They showed up and I pulled out cards to match their army choices and let them organize a force of thirty points. My one buddy had orcs and he chose one Star Orc and a bunch of extras. The other force was a human knight force and he chose a star, co-star (mage) and a few extras. There was only one archer, so this game would get close a personal. To keep it simple, I did not allow any mounts, just troops on foot.

I set up the table to be a fight in a village, so I pulled out some fantasy buildings I have had forever (which have been in their boxes since I bought them) and put down a whole bunch of scatter terrain to break up the table.

I went with the first generic scenario and set out six objective markers. I also opted to use the booklet that includes various random effects. Basically, whenever a model uncovered an objective, I would roll on the table and apply the result. This is an add to this version that I like a lot, as I like random events in these types of games. If you are not laughing while playing pulp, you are doing it wrong!

We rolled of for table side and rolled of who was the attacked (who moved first). The Orcs one the roll and we were off. The game started with the first couple of turns going fast with each side taking only single act cards and moving to the center of the table. Each side grabbed the two closest objectives and triggering some minor events against their statistics. Nothing to exiting and the game kept going, with each side testing out their abilities. The orcs successfully cast their reposition presence ability to move their troops around, while the single archer slid all around the table using their shield slide ability to scoot around and shoot at various orcs.

When we got to the third objective, the orc started a rock slide (I die roll of four on 2D6). I found some rocks and put them on the table to add effect. The knights then grabbed an objective and another four was rolled (more rocks). What are the odds! Well, clearly not high enough, I rolled another four on the next objective! I was running out of rocks. Clearly this encounter was taking place during an earthquake!

Things started to get interesting during the second act with both sides entering into close combat. The knights were tough, with their two wounds and shields, but the orcs are not schleps either! The orcs managed to get the upper hand early and pushed their advantage. The knights tried to turn the tied by gaming up, but the dice were not with them.

The fighting stepped up when the game entered the final act (the movement deck is broken into three acts). At this point, the orc player decided they needed to end the game faster, as he had the points advantage, so he started pulling two cards each turn to get the game to end faster. The strategy worked and we wrapped things up.

We tallied up the points. The orcs had one more objective token. However, they also caused the knight caste to be “axed” (fifty percent casualties) and killed the knight co-star. With the total giving a orcs a clear victory!

The game took about two hours (we had plenty of breaks and banter), plus I had to double check some rules along the way…. We all liked how the game flowed and had a good time. This is definitely a keeper and I will be running it again on our next Tuesday pulp night.

  • Manteuffel

Leave a ReplyCancel reply

Categories

  • Battle Report
  • Hobby
  • Museums and Battlefields
  • Opinions
  • Reviews
  • Tactics
  • Uncategorized

Tags

19th Century (11) Africa (38) Austrian (49) AWI (14) British (119) Dwarves (17) East Front (67) Epic (18) F&I (29) Fantasy (57) Fantasy Battle (172) Flames of War (267) FOW (283) French (88) German (175) Historical (596) Horse and Musket (194) Italian (43) Japanese (26) LotR (12) Magic (24) Mediterranean (17) Napoleonics (51) Naval (16) North America (22) Oathmark (14) Pacific (25) Prussian (40) Pulp (94) Rules (122) Russian (22) Saxony (11) Sci-Fi (104) Soviet (75) Star Wars (59) SYW (29) T9A (137) Terrain (186) USA (95) Warhammer (119) WAS (18) West Front (64) WWI (15) WWII (254) YouTube (130)

Recent Posts

  • 28mm First Relief of Lucknow, 1857.
  • 15mm Mexican American War, US Volunteers and Specialist Infantry.
  • Tyndall’s Point, Gloucester Point Battlefield Park.
  • Williamsburg Muster, 2026.
  • 15mm Mexican American War – US Regular Infantry.

Archives

  • March 2026
  • February 2026
  • January 2026
  • December 2025
  • November 2025
  • October 2025
  • September 2025
  • August 2025
  • July 2025
  • June 2025
  • May 2025
  • April 2025
  • March 2025
  • February 2025
  • January 2025
  • December 2024
  • November 2024
  • October 2024
  • September 2024
  • August 2024
  • July 2024
  • June 2024
  • May 2024
  • April 2024
  • March 2024
  • February 2024
  • January 2024
  • December 2023
  • November 2023
  • October 2023
  • September 2023
  • August 2023
  • July 2023
  • June 2023
  • May 2023
  • April 2023
  • March 2023
  • February 2023
  • January 2023
  • December 2022
  • November 2022
  • August 2022
  • July 2022
  • June 2022
  • May 2022
  • April 2022
  • March 2022
  • February 2022
  • January 2022
  • December 2021
  • November 2021
  • October 2021
  • September 2021
  • August 2021
  • July 2021
  • May 2021
  • April 2021
  • March 2021
  • February 2021
  • January 2021
  • December 2020
  • November 2020
  • October 2020
  • September 2020
  • August 2020
  • July 2020
  • June 2020
  • May 2020
  • April 2020
  • March 2020
  • February 2020
  • January 2020
  • December 2019
  • November 2019
  • October 2019
  • September 2019
  • August 2019
  • July 2019
  • June 2019
  • May 2019
  • April 2019
  • March 2019
  • February 2019
  • January 2019
  • December 2018
  • November 2018
  • October 2018
  • September 2018
  • August 2018
  • July 2018
  • June 2018
  • April 2018
  • March 2018
  • February 2018
  • January 2018
  • December 2017
  • November 2017
  • October 2017
  • September 2017
  • August 2017
  • July 2017
  • June 2017
  • May 2017
  • April 2017
  • March 2017
  • February 2017
  • January 2017
  • December 2016
  • November 2016
  • October 2016
  • September 2016
  • August 2016
  • July 2016
  • June 2016
  • May 2016

Recent Comments

  • redcaer1690 on 15mm Mexican American War – US Artillery.
  • redcaer1690 on 15mm Mexican American War, US Volunteers and Specialist Infantry.
  • lorenzoseventh on 15mm Mexican American War – US Regular Infantry.
  • Andrew John Fuller on 15mm Mexica American War – US Cavalry and Commanders.
  • Manteuffel on Lion Rampant – Battle of Manzikert, August 1071.
©2026 Wargaming from the Balcony | Design: Newspaperly WordPress Theme