Skip to content
Wargaming from the Balcony
Menu
  • Home
  • Reports and Reviews
  • YouTube
  • Links
Menu

Sea Lion, The Landings at Hawkinge (September 1940)

Posted on June 5, 2017

Background

Operation Sea Lion, also written as Operation Sealion (German: Unternehmen Seelöwe) was Nazi Germany’s code name for the plan for an invasion of the United Kingdom during the Battle of Britain in the Second World War. Following the Fall of France, Adolf Hitler, hoped the British government would seek a peace agreement and he reluctantly considered invasion only as a last resort if all other options failed. As a precondition, he specified the achievement of both air and naval superiority over the English Channel and the proposed landing sites, but the German forces did not achieve this at any point during the war and both the German High Command and Hitler himself had serious doubts about the prospects for success. A large number of barges were gathered together on the Channel coast, but, with air losses increasing, Hitler postponed Sea Lion indefinitely on 17 September 1940 and it was never put into action.

(https://en.wikipedia.org/wiki/Operation_Sea_Lion)

We based a lot of the game on the Beasts of War Operation Sea Lion Campaign from late 2016. Parts 1-5 can be found at:

(http://www.beastsofwar.com/search-results/?q=sea+lion)

The Game

Terrain: The 5×14 foot battlefield was played side to side, with the village and RAF Airfield of Hawkinge in the right center. Four other villages dot the table with two main roads leading to the beaches south of the edge.

Special Scenario Rules:

Germans

  • The FJs can be parachute or glider borne. Only HMGs and light/medium mortars can be carried, along with two batteries of 37mm Pak36 guns.
  • One FJ company will drop on the west side of the table near Paddlesworth on Turn One (Area 1).
  • On Turn Two, one reinforced FJ company will land in and around Postling (Area 2).  Additionally, one FJ company will march onto the table on the south wet corner.
  • The Germans get one three plane Stuka Flight for the first three turns and then must roll for availability afterwards.
  • The Germans can get two turn of Naval Gunfire Support (Light Cruiser) availability during the game. The fire is rated as conscript 3AP 3FP.
  • FJ organize from Hellfire and Back.

British

  • 1st London Division was a Territorial Division and as such is rated as Territorial Troops (Confident Trained).
  • LDV (Local Defense Volunteer or Home Guard) units are considered to be rifle equipped Confident Conscripts and are organized by village and town. Roll a D6 for each town for the number of stands.
  • Only one company of Territorials are deployed on the board along with any LDV units at the beginning of the scenario.
  • There are two platoons of RAF defense troops (Confident Trained) deployed in and around Hawkinge Airfield with AAA support (2 gun 40mm Bofors battery).
  • Only one troop of armored cars are allowed.
  • There is a four gun 25pdr to be deployed on the table as part of beach defense system. (Area 3). The British player has the choice on where to fire the battery, shoot at the Fallschirmjagers on the table or choose to bombard the beaches to the South. For every turn that a bombardment was fired, the British will receive a free bombardment in the next scenario.
  • The British can deploy 8 Barbed Wire sections on the table.
  • There are three main roads.  British units entering have a randomized entry.
  • On Turn Three, the British Player can bring two Territorial Companies as delayed reserves (we used a French unit for the second company).
  • The British get free Hurricane intercept each turn to stop the Stukas.
  • British organize from Blitkrieg.

Victory Objectives:

  1. Seize and hold main towns (three on table). – 1 Point each
  2. Take and knock out the Coastal Defense Position – 1 Point
  3. Hold Hawkinge Airfield – 3 Points
  4. Every Allied Unit entering the table as reserves that exits the table on the Enemy’s edge – 5 Points each

Forces:

The initial British deployment was one Territorial Army Company of three platoons deployed primarily around the Hawkinge Airfield along with a RAF Defense Platoon in the Airfield. A 4-gun 25 pdr coastal defense battery was positioned overlooking the beaches on the southern edge of the board. The villages contained Home Guard of two to three stands each. Reinforcements included another Territorial Company and a French infantry company. The British units had attached Universal Carrier Patrols, which were all mobile reserves.

The Germans consisted of three platoon Fallschirmjager Company (with Mortar and Pioneer support) dropping on Turn One near the Airfield. On Turn Two, another Fallschirmjager Company (with MMG and ATG support) dropped between the Airfield and the Coastal Battery. In addition, another Fallschirmjager Company (MMG and ATG support) marched on to the table on the road near the southeast corner. The Germans received Priority Stuka Air Support.

Narrative:

Opening Phase:  The FJ landed, scattering and suffering sever casualties (9 stands), but was able to start his assault on the northern and eastern sides of the Airfield and the Village of Hawkinge. The Luftwaffe managed to knockout one of the Bofors.  The FJ initial assaults on the airfield were thrown back by accurate defensive fire.

Mid-Game:   The reserves from the Germans came flooding onto the table and the British started trickling on.  The FJ’s brave troops managed to break their way into Hawkinge, but were stymied in taking the airfield.  They were soon overwhelmed by attacking by The British and French troops. The Fj’s anaged to seize Paddlesworth but failed to knockout the Coastal Battery, taking heavy losses in each attempt. Even though the Allies were primarily only Confident Trained troops, they were able to inflict heavy losses on the scattered Germans, forcing the FJ to be on the defensive.

End-Game:  Both sides settled down to a very traditional attrition match, trying to take and hold key objectives. The initial FJ company was by now a mere shadow of itself and was unable to hold anything except the Village of Hawkinge, leaving the access to the beaches for British reinforcements clear. The centrally located FJ company was mauled but held onto Paddlesworth even though British Universal Carriers were able to contest the village. the final FJ company we in good shape, but out of possition and would be hard pressed to force both the British and French troops back.  The game was called a tactical British victory (3 to 1), the game ended before the British had time to rush reserves to defend the beaches to the South. However, the British managed to fire five bombardments onto the beaches, which will give them a sporting chance to give Jerry a pretty good what for next week.

– Manteuffel

Leave a ReplyCancel reply

Categories

  • Battle Report
  • Hobby
  • Museums and Battlefields
  • Opinions
  • Reviews
  • Tactics
  • Uncategorized

Tags

19th Century (11) Africa (38) Austrian (49) AWI (14) British (119) Dwarves (17) East Front (67) Epic (18) F&I (29) Fantasy (57) Fantasy Battle (172) Flames of War (267) FOW (283) French (88) German (175) Historical (596) Horse and Musket (194) Italian (43) Japanese (26) LotR (12) Magic (24) Mediterranean (17) Napoleonics (51) Naval (16) North America (22) Oathmark (14) Pacific (25) Prussian (40) Pulp (94) Rules (122) Russian (22) Saxony (11) Sci-Fi (104) Soviet (75) Star Wars (59) SYW (29) T9A (137) Terrain (186) USA (95) Warhammer (119) WAS (18) West Front (64) WWI (15) WWII (254) YouTube (130)

Recent Posts

  • 28mm First Relief of Lucknow, 1857.
  • 15mm Mexican American War, US Volunteers and Specialist Infantry.
  • Tyndall’s Point, Gloucester Point Battlefield Park.
  • Williamsburg Muster, 2026.
  • 15mm Mexican American War – US Regular Infantry.

Archives

  • March 2026
  • February 2026
  • January 2026
  • December 2025
  • November 2025
  • October 2025
  • September 2025
  • August 2025
  • July 2025
  • June 2025
  • May 2025
  • April 2025
  • March 2025
  • February 2025
  • January 2025
  • December 2024
  • November 2024
  • October 2024
  • September 2024
  • August 2024
  • July 2024
  • June 2024
  • May 2024
  • April 2024
  • March 2024
  • February 2024
  • January 2024
  • December 2023
  • November 2023
  • October 2023
  • September 2023
  • August 2023
  • July 2023
  • June 2023
  • May 2023
  • April 2023
  • March 2023
  • February 2023
  • January 2023
  • December 2022
  • November 2022
  • August 2022
  • July 2022
  • June 2022
  • May 2022
  • April 2022
  • March 2022
  • February 2022
  • January 2022
  • December 2021
  • November 2021
  • October 2021
  • September 2021
  • August 2021
  • July 2021
  • May 2021
  • April 2021
  • March 2021
  • February 2021
  • January 2021
  • December 2020
  • November 2020
  • October 2020
  • September 2020
  • August 2020
  • July 2020
  • June 2020
  • May 2020
  • April 2020
  • March 2020
  • February 2020
  • January 2020
  • December 2019
  • November 2019
  • October 2019
  • September 2019
  • August 2019
  • July 2019
  • June 2019
  • May 2019
  • April 2019
  • March 2019
  • February 2019
  • January 2019
  • December 2018
  • November 2018
  • October 2018
  • September 2018
  • August 2018
  • July 2018
  • June 2018
  • April 2018
  • March 2018
  • February 2018
  • January 2018
  • December 2017
  • November 2017
  • October 2017
  • September 2017
  • August 2017
  • July 2017
  • June 2017
  • May 2017
  • April 2017
  • March 2017
  • February 2017
  • January 2017
  • December 2016
  • November 2016
  • October 2016
  • September 2016
  • August 2016
  • July 2016
  • June 2016
  • May 2016

Recent Comments

  • redcaer1690 on 15mm Mexican American War – US Artillery.
  • redcaer1690 on 15mm Mexican American War, US Volunteers and Specialist Infantry.
  • lorenzoseventh on 15mm Mexican American War – US Regular Infantry.
  • Andrew John Fuller on 15mm Mexica American War – US Cavalry and Commanders.
  • Manteuffel on Lion Rampant – Battle of Manzikert, August 1071.
©2026 Wargaming from the Balcony | Design: Newspaperly WordPress Theme