Skip to content
Wargaming from the Balcony
Menu
  • Home
  • Reports and Reviews
  • YouTube
  • Links
Menu

FOW – Battle of Troina, August 1943.

Posted on May 1, 2022

We continued our WW2 Sicily theme by playing part of the Battle of Troina (August 1-6, 1943), focusing on the action around the Ponte di Failia (Failia Bridge).


The historical background, map, orders of battle, and other details can be found in the attached website.  Since the original scenario was written for Flames of War V.3, we simply adapted it for Flames of War V.4, and used the unit stats from the V.3 “North Africa” book.
https://wargamerabbit.wordpress.com/2017/06/10/troina-1943-fow-aar/

In the scenario, elements of the U.S. 26th Infantry Regiment are defending Monte Basilio in the NW quadrant of the table, and are being attacked by elements of the German 1st Bn., 115 Pz.Gd. Regiment and elements of the Italian Aosta Division coming from the NE quadrant.  In the SE quadrant, elements of the 2nd Bn., 115 Pz.Gd. Rgt. are defending against an attack by elements of the U.S. 39th Infantry Regiment coming from the SW quadrant.  Thus the scenario is like playing two games in one, with the Germans attacking in the north and the Americans attacking in the south.


The 10’X5′ table was set up with the long axis running north-south.  The terrain is generally open and hilly, with a few farmhouses and orchards.  The Troina River is dry and its steep banks are covered with brush which provides concealment.  The river can be crossed by infantry at any point, but vehicles can only cross via the bridge or the ford.  Monte Basilio is covered with numerous shell holes which provide hard cover.


In the north, the dug-in 26th Rgt. deployed in depth on Monte Basilio, overlooking the northern arm of the river.  All units started on the table except for the A&P platoon which was in delayed reserve.  A forward objective was placed near a farmhouse near the bridge, and a rear objective was placed near the summit of the hill, in the NW corner of the table.


In the south, the Panzergrenadiers and Pioneers of the 2nd Bn. were dug in along the forward edge of their deployment area, behind one minefield and three barbed wire obstacles.  Three StuG IIIs were emplaced in weapon pits behind the front line.  The defenders had one objective placed in their forward area near the bridge, and a rear objective was placed near a large farmhouse in the SE corner of the table.


In addition, a fifth objective was the bridge itself.  The side that controlled the most objectives at the end of the game would be the winner.


The game began with both sides conducting a preliminary bombardment against the other side’s defenses.  U.S losses in the north were fairly heavy, with one platoon in the far north losing half of its teams.  German losses in the south were lighter, and included one StuG III that was knocked out by the bombardment.


The German attack in the north began with three Pz.Gd. platoons advancing into the dry riverbed, with one platoon making a pinning attack in the far north while two platoons made the main attack toward the two objectives in the center, supported by attached HMGs and a battery of PaK 38 antitank guns.  Two Italian Fucilieri platoons and a battery of Semovente 47/32s were held off table as delayed reserves.
The American attack by the 39th Rgt. in the south started more slowly.  The original scenario delayed the start of this attack until mid-game, but in the interests of time and player involvement, we began this attack on Turn One, but the Americans only started with two infantry platoons and a combat engineer platoon on the table, supported by off-board artillery.  A third infantry platoon, a Sherman tank platoon, and a self-propelled cannon platoon would arrive as delayed reserves.  One infantry platoon moved along the riverbed toward the bridge, while the other infantry platoon and the engineers moved over the hill in the south, toward the German Pioneers who were defending a large orchard.


Both sides were well supported by artillery.  The U.S. had a 60mm mortar battery in the north, two off-table 105mm batteries, and an off-table 155m battery linked to an AOP and available each turn on a D6 roll of 4+.  The Germans had an off-table 105mm battery, and an on-table Nebelwefer battery with six launchers.  The 155mm battery pinned the Nebelwerfers, which neutralized them for several turns until they could unpin.  The other artillery on both sides took a steady toll of each other’s infantry.
Contact was first made by the combat engineers of the 39th Rgt. in the far south.  Their unarmored bulldozer was eliminated as it approached the barbed wire obstacle, but that did not prevent the engineer teams from crossing the wire and winning an assault against the defending German Pioneers.  This pushed back the Germans in the large orchard.


The infantry platoon of the 39th Rgt. in the river was the first to reach the bridge, and in a firefight with one of the attacking Pz.Gd. platoons, the U.S. initially prevailed.  However, this U.S. platoon then received heavy fire and it rapidly lost strength until it was eliminated.


In the north, the German platoon in the far north was hammered by U.S. artillery and mortar fire and was soon eliminated.  The assaulting German platoon in the center had more success, and was briefly able to control the objective at the farmhouse near the bridge.  However, the Germans were too weak to stop a U.S. counterattack on the following turn, and were forced to fall back to the riverbed.


At this point, both sides were badly bloodied and calling for reinforcements.  In the far north, the Italians finally arrived, with their Semoventes leading two Fucilieiri platoons.  In the south, the Americans received their Sherman platoon, which moved toward the large orchard in the south.  Later, a U.S. infantry platoon, backed up by a SP cannon platoon, moved along the river toward the bridge.  These reinforcements added impetus to both attacks.  


In the south, two Shermans moved through the large orchard and found themselves on the flanks of the two German Stug IIIs.  Two shots resulted in two knocked out Stugs.  The reinforcing U.S. infantry platoon recaptured the bridge, then suffered heavy losses to Nebelwerfer fire.  The SP cannons survived the Nebelwerfer fire, then squeezed past the wire near the river.  Meanwhile, the German defenders around the forward objective were steadily attrited by continuous artillery fire.


In the far north, the Italians crossed the river and, against the odds, successfully assaulted the defending U.S. platoon.  Unfortunately for the Italians, the Americans passed their motivation check to counterattack and forced the Italians to fall back.  Meanwhile, the scattered and battered remnants of the PanzerGrenadier platoons dug in within the river bed near the bridge.


The endgame saw the survivors of the American platoon in the far north fall back to the hilltop, where they joined the dug in A&P platoon to defend the rear objective.  The Italians moved forward and occupied the original U.S. positions, but were unable to advance further.  Nearer the bridge, the Americans made a weak assault against an even weaker Pz.Gd. platoon in the river and eliminated it.  In the south, the unstoppable Sherman’s broke through and contested the rear German objective, while the forward objective fell under U.S. control.  Finally, with a last gasp, the survivors of the last remaining Pz.Gd. platoon advanced and contested control of the bridge with the survivors of the reinforcing U.S. infantry platoon.


From start to finish, the game had been a total kill-fest, with both sides taking heavy losses.  In the race to mutual annihilation, the Germans ran out of men first, leaving the Americans in control of the battlefield.  The final result saw the U.S. controlling three objectives, and two objectives were contested, for a 3-0 U.S victory!


As a final note, this was a very fun scenario to play.  Kudos to Wargamerabbit who designed it.  The original scenario was designed to be played as a large convention game, but we managed to play it to a conclusion with only four players (including one relatively inexperienced FOW player) in just over four hours of playing time.

  • TJ

Leave a ReplyCancel reply

Categories

  • Battle Report
  • Hobby
  • Museums and Battlefields
  • Opinions
  • Reviews
  • Tactics
  • Uncategorized

Tags

19th Century (11) Africa (38) Austrian (49) AWI (14) British (119) Dwarves (17) East Front (67) Epic (18) F&I (29) Fantasy (57) Fantasy Battle (172) Flames of War (267) FOW (283) French (88) German (175) Historical (596) Horse and Musket (194) Italian (43) Japanese (26) LotR (12) Magic (24) Mediterranean (17) Napoleonics (51) Naval (16) North America (22) Oathmark (14) Pacific (25) Prussian (40) Pulp (94) Rules (122) Russian (22) Saxony (11) Sci-Fi (104) Soviet (75) Star Wars (59) SYW (29) T9A (137) Terrain (186) USA (95) Warhammer (119) WAS (18) West Front (64) WWI (15) WWII (254) YouTube (130)

Recent Posts

  • 28mm First Relief of Lucknow, 1857.
  • 15mm Mexican American War, US Volunteers and Specialist Infantry.
  • Tyndall’s Point, Gloucester Point Battlefield Park.
  • Williamsburg Muster, 2026.
  • 15mm Mexican American War – US Regular Infantry.

Archives

  • March 2026
  • February 2026
  • January 2026
  • December 2025
  • November 2025
  • October 2025
  • September 2025
  • August 2025
  • July 2025
  • June 2025
  • May 2025
  • April 2025
  • March 2025
  • February 2025
  • January 2025
  • December 2024
  • November 2024
  • October 2024
  • September 2024
  • August 2024
  • July 2024
  • June 2024
  • May 2024
  • April 2024
  • March 2024
  • February 2024
  • January 2024
  • December 2023
  • November 2023
  • October 2023
  • September 2023
  • August 2023
  • July 2023
  • June 2023
  • May 2023
  • April 2023
  • March 2023
  • February 2023
  • January 2023
  • December 2022
  • November 2022
  • August 2022
  • July 2022
  • June 2022
  • May 2022
  • April 2022
  • March 2022
  • February 2022
  • January 2022
  • December 2021
  • November 2021
  • October 2021
  • September 2021
  • August 2021
  • July 2021
  • May 2021
  • April 2021
  • March 2021
  • February 2021
  • January 2021
  • December 2020
  • November 2020
  • October 2020
  • September 2020
  • August 2020
  • July 2020
  • June 2020
  • May 2020
  • April 2020
  • March 2020
  • February 2020
  • January 2020
  • December 2019
  • November 2019
  • October 2019
  • September 2019
  • August 2019
  • July 2019
  • June 2019
  • May 2019
  • April 2019
  • March 2019
  • February 2019
  • January 2019
  • December 2018
  • November 2018
  • October 2018
  • September 2018
  • August 2018
  • July 2018
  • June 2018
  • April 2018
  • March 2018
  • February 2018
  • January 2018
  • December 2017
  • November 2017
  • October 2017
  • September 2017
  • August 2017
  • July 2017
  • June 2017
  • May 2017
  • April 2017
  • March 2017
  • February 2017
  • January 2017
  • December 2016
  • November 2016
  • October 2016
  • September 2016
  • August 2016
  • July 2016
  • June 2016
  • May 2016

Recent Comments

  • redcaer1690 on 15mm Mexican American War – US Artillery.
  • redcaer1690 on 15mm Mexican American War, US Volunteers and Specialist Infantry.
  • lorenzoseventh on 15mm Mexican American War – US Regular Infantry.
  • Andrew John Fuller on 15mm Mexica American War – US Cavalry and Commanders.
  • Manteuffel on Lion Rampant – Battle of Manzikert, August 1071.
©2026 Wargaming from the Balcony | Design: Newspaperly WordPress Theme